The dangers of space, complex characters, narrative design that crackles with tension, player agency, tough choices with life or death consequences, zero-G, and Cara Gee. These are just some of the elements that play a crucial role in bringing deep space scavenging to life in The Expanse: A Telltale Series. Stephan Frost, game director at Deck Nine Games will be joined by Jonathan Zimmerman, narrative director, and lead designer Christopher Sica for an in-depth discussion of the key factors in capturing the right feel and tone for their highly anticipated prequel to the popular TV series. They’ll reveal the biggest challenges and advantages of crafting fresh experiences in a well-established universe using an interactive medium. And they’ll talk about how two powerhouse names in narrative games partnered to evolve the genre and tell an exceptional story.