Everyone's story is unique, but the human experience is collective. In this interactive first-person VR experience, you face the adversity of living without a home. From Stanford University’s Virtual Human Interaction Lab, Becoming Homeless aims to change the way we think and act about our global homelessness epidemic.
Elise Ogle’s research at Stanford focuses on using VR to invoke empathy, as well as designing immersive, educational narratives. Jeremy Bailenson is the founding director of Stanford University’s Virtual Human Interaction Lab. Tobin Asher received his Bachelor’s degree in Communication from Stanford in June 2016. He’s driven by VR’s potential for immersive journalism.
Virtual Human Interaction Lab, Stanford University
Phone: 650 725 1757 email@example.com
RUSH SALES POLICY
When tickets for a screening or event are no longer available, they will be listed as RUSH. The Rush system functions as a stand-by line that will form at the venue approximately 45 minutes prior to scheduled start time. Admittance is based on availability and will begin 15 minutes prior to program start time. Rush Tickets are the same price as advance tickets payable upon entry. There is a limit of one Rush Ticket per person.